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Campaigns

Run the whole campaign without losing track of it.

Multiloop keeps the DM session notes, the NPCs, the quests, the locations, the timeline, and the player side of the world connected. You can edit every record by hand, or let the recommended rhythm carry most of the bookkeeping while you focus on the next session.

Same workflow for a single one shot and a three-year campaign. Use every module, or just the ones your table actually cares about.

Two ways to run it

Edit everything by hand, or let the rhythm do the bookkeeping.

Both paths use the same campaign, the same records, and the same share view. The recommended rhythm is faster after most sessions, but the manual path is always there for the scenes you want to shape by hand.

Manual

Edit the records directly.

  • Open any session, NPC, quest, location, faction, or timeline entry and write the fields you care about.
  • Use live collaborative editing on sessions when your table is online together.
  • Invite players to a campaign and choose the access level that matches how much you want them to edit.
  • Mark sessions private, open for player notes, or locked when a record is done.
Recommended Multiloop rhythm

Write the session note. Approve the suggestions that belong.

  1. Write the DM session note the way you already write it.
  2. Open the session for player notes when you want the party's perspective to feed back in.
  3. Run Analysis. It reads DM notes, shared player notes, and the campaign context you already have.
  4. Review the proposed updates by record type and approve only the ones that match what happened.
  5. Hand the campaign share view to the party. It reflects what you approved.

The rhythm

Five steps, most weeks.

The fastest path through a session, start to share. Every step maps to a real product surface in Multiloop.

  1. 1

    You write this

    Write the session notes

    Date, a one line summary, the three beats that actually happened, and whatever prose you want to remember. Bullet points or full prose, your table's voice.

    Surface:Sessions
  2. 2

    Optional

    Open the session for player notes

    Switch the session to open when you want the party's perspective. Players with a character in the campaign can add their own recap. You can keep the session private or lock it later.

    Surface:Session sharing
  3. 3

    Analysis

    Run Analysis

    Analysis reads DM notes, shared player notes, and the campaign context you already have. It proposes reviewable updates across supported records.

    Surface:Analysis
  4. 4

    Your review

    Review and approve

    Proposed suggestions are grouped by record type with the source excerpt, a reasoning note, and a confidence marker. Approved suggestions can create records or update supported records. Unsupported field edits stay in the native editor.

    Surface:Analysis review
  5. 5

    Player side

    Keep the share view current

    The campaign share view updates as you approve Analysis suggestions and edit records by hand. Players open it by link, optionally behind a password. You pick which sections show.

    Surface:Campaign share view

The modules

Every module is there. You decide which ones matter.

Run a session note only campaign or lean into the full world. None of these modules is required, and every one of them feeds the same session notes, Analysis suggestions, and campaign share view.

Story and structure

The campaign bible and the spine of the story.

The shared frame for the world: what the game is about, how the arcs fit together, and what the party is living through session by session.

  • Overview

    Premise, tone, themes, setting, central conflict, and house rules. The campaign bible in one place.

  • Story Structure

    Arcs and chapters that group sessions into the shape of the campaign so far.

  • Sessions

    A session record with date, summary, notes, arc, attending characters, and links to everything the session touched.

  • Timeline

    Chronological events with in world dates, session references, and major event flags for the moments that reshape the story.

People and places

The cast, the world, and how they connect.

The living record of who is in the story and where it happens. Known to the party, DM only, or somewhere in between.

  • NPCs

    Name, role, voice, last scene, goals, secrets, and player-view setting. NPCs live alongside party characters.

  • Factions

    Organizations with type, status, known-to-party flag, headquarters, parent faction, key members, and DM only notes.

  • Locations

    Parent chain, type, status, inhabitants, player view summary, and DM only notes and secrets.

  • Relationships

    How characters, NPCs, and factions connect. Seeded labels plus perspectives, status, and a known-to-party toggle.

Quests and play

What the party is chasing, and what they run into.

The forward pressure of the game: promises to track, encounters to prep, and the loot the party is carrying.

  • Quests

    Main quests, side quests, personal goals, faction missions, plot threads, and rumors. Status, next action, and session links.

  • Encounters

    Combat, social, puzzles, traps, and skill challenges with prep notes and scene assets.

  • Inventory

    Party loot and important items with rarity, holder, and currency tracking.

  • Maps

    Campaign maps with named pins for locations, handouts, and other references the table needs.

Player facing

The side of the campaign the party can actually open.

What a player can read between sessions without logging in, and the pieces the DM chooses to show.

  • Guide pages

    House rules, recaps, handouts, and anything a player should be able to re read on their own.

  • Handouts

    Images, documents, and references the DM shares with the table one at a time.

  • Gallery

    Campaign art, NPC portraits, and scene imagery tied to the records they belong to.

  • Character Canvas

    A visual relationship layout for the cast of the campaign, shown when the share view exposes it.

Analysis

Bookkeeping you approve in seconds.

After a session, Analysis reads DM notes, shared player notes, and the campaign context you already have. It highlights the NPCs, places, quests, relationships, timeline moments, items, and character changes it can support. You review each suggestion. You approve the ones that belong. Nothing changes without your review.

NPCsFactionsRelationshipsQuestsQuest and session linksEncountersLocationsTimelineItems and lootCombat outcomesCharacter field changes
Reads DM notes, shared player notes, and campaign contextSuggestions are reviewable, nothing changes without approval

Approved suggestions can create records or update supported records. Unsupported field edits stay in the native editor so you can write the prose yourself.

Campaign share view

One link for the whole party.

The campaign share view lives at its own link. You can hand it to the table, protect it with a password, and choose which sections appear. Players do not need an account to read it, and the view reflects what you have approved and edited.

  • Single share link

    One URL per campaign, generated from the campaign. Share it with the whole table.

  • Optional password

    Gate the view behind a password when a campaign is sensitive or includes private lore.

  • Section level choices

    Turn sections on or off: Campaign Bible, Player Guide, Session Zero, Guide, The Party, NPCs, Relationships, Story Structure, Quests, Sessions, Timeline, Locations, Factions, World References, Encounters, Items and Loot, Maps, Handouts, Gallery, and Character Canvas.

  • Known to the party state

    Shared records respect their player-view setting or known-to-party flag. DM-only material stays out unless a share section explicitly allows it.

Collaboration

Live editing when you want it. Roles when you need them.

Invite a co-DM or a player, and the session page shows who is typing and where their cursor is. Access controls cover the common cases, and each record carries its own player-view setting so a secret stays a secret even when a session is open for notes.

  • Live presence on session pages: who is reading, who is typing.
  • Access controls for the common cases, with finer control available to owners.
  • Session states: private for prep, open for player notes after the game, locked when the record is done.
  • Player notes sit next to DM notes. The DM controls when the session is open for them.

Character import

Bring your characters in.

Paste or upload a character sheet, a backstory document, or a roster of NPCs. Character import reads it and prepares a draft of the characters — stats, backstory, image. You review each one in the real editor and approve what saves. Nothing is imported silently.

  1. Step 1

    Paste or upload

  2. Step 2

    Review the draft

  3. Step 3

    Approve what belongs

Frequently asked questions

Do I have to use Analysis, or can I edit everything by hand?

Every record is manually editable. You can run a campaign in Multiloop without ever opening Analysis. The rhythm is a recommendation, not a requirement.

What does Analysis actually change?

Analysis reads DM notes, shared player notes, and the campaign context you already have, then proposes reviewable suggestions. Approved suggestions can create records such as NPCs, quests, locations, factions, timeline events, encounters, and relationships, and can update supported records such as character fields, relationships, item holders, combat status, and quest and session links. Unsupported field edits stay in the native editor.

Do my players need an account to read the share view?

No. The campaign share view opens by link and can be protected with a password. A Multiloop account only matters if a player wants to claim a character or add their own session notes when the DM opens the session for notes.

Is the share view for every NPC, quest, or location?

No. The share view is one page per campaign with a section rail for the parts of the world you want to expose. Individual records appear inside the relevant section with the details the DM has chosen to include.

Can I use Multiloop for a one shot?

Yes. Campaigns, adventures, and one shots share the same engine. A one shot can skip most modules and still keep its sessions, NPCs, and quests linked. Longer campaigns pick up maps, factions, timeline, and a share view as they grow.

Will it replace my VTT or character sheet app?

No. Multiloop is the story layer between sessions. Keep using your preferred battlemap for play and your preferred character sheet app for stat blocks. Multiloop holds the notes, the world, and the connections that sit between sessions.

Get Early Access

Start with a session note. Grow the rest as the story does.

Join the waitlist to be invited as we open seats.

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