- What is the difference between session notes and a session recap?
- Session notes are for the DM. They hold private consequences, prep tasks, and unresolved questions. A recap is player-facing and only covers what the table should remember.
- Should I take notes during the game or after?
- Both, in different modes. During play, scribble only the things you cannot remember: names, decisions, clocks, promises, clues. After play, spend ten minutes rewriting the scribbles into the seven sections while they are still fresh.
- How long should D&D session notes be?
- Long enough to answer what happened, what changed, who matters now, and what comes next. For most sessions, one page of sharp bullets is more useful than five pages of prose.
- Does this work outside D&D?
- Yes. The structure is system-agnostic. It works for Pathfinder, Call of Cthulhu, Blades in the Dark, and most campaign-based tabletop RPGs.
- Do I need a tool, or will a plain document work?
- A plain document works. Many DMs run a whole campaign on one markdown file, one doc per session, sorted by date. A campaign manager like Multiloop helps once the note starts touching many NPCs, quests, and locations at once.