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Campaign Canvas v2
The Multiloop team·Jul 3, 2026·3 min read

The Canvas is where your campaign becomes a picture: who knows whom, which factions are circling, where the party stands. Over the last stretch we rebuilt a lot of it around how you actually prep and run a table. Here’s what’s new.

More than one board

Every campaign can now hold several boards, and each one is its own view. Keep a messy prep board for yourself, a clean board for the current chapter, a player-facing recap, a map of a single faction, whatever helps. Each board remembers its own layout, so moving a character around on one board doesn’t disturb another.

A note on how many: right now your campaigns include three boards, which is an early-supporter perk. As Multiloop opens up, new accounts will start with one board by default, so think of the extra room as a small thank-you for being here early.

The board switcher, with per-board visibility and a friendly count.· Small UI crop, click to enlarge

Build a board in seconds

You don’t have to rebuild a layout by hand every time. When you make a new board you can start blank, duplicate an existing one, or use guided setup: pick who belongs on it from your roster (active party, former PCs, other characters), filter by faction, and drop them on in a batch. Duplicated boards start private to you, so copying a board for prep never accidentally shows your working notes to the table.

Guided setup: choose who belongs on the board from your roster.· Standard frame, click to enlarge

You decide what players see

Every board is yours by default. Flip a single switch to make one visible to your players, and flip it back whenever you like. What you do with that is up to you: a spoiler-free recap board, a board that shows only one faction, a prep board you keep to yourself. You’re not setting permissions person by person; you’re deciding, per board, whether it’s just for you or for the table.

Active, former, and other characters

Characters aren’t all the same, so the Canvas stops treating them that way. A PC can be an active party member, a former or retired PC, or an “other” character who isn’t in the party. They group sensibly in your roster and setup, so a retired hero or a benched alt doesn’t clutter your active party view.

Bring a player in from their sheet

This is a big one. When a new player joins, you don’t have to rebuild their character by hand. Import it straight from their sheet: upload a PDF or Word doc, drop in an image, or just paste the text. You review everything before it’s saved, and then the character lands right in your campaign, ready to place on the board.

Adding to a board: create a PC/NPC/Group, or bring one in with Import / From Vault.· Small UI crop, click to enlarge

Search the canvas, jump to anything

Boards get busy. Open the search field (or press Ctrl/Cmd+F), type a name, and jump straight to a character, a group, a relationship, or a note, with the view centered and zoomed so you can actually read it.

Cards that stay readable at any zoom

The character cards were rebuilt. Zoom out and they simplify to just what you need to recognize someone; zoom in and they fill in with detail. You can also set a card to compact or full to suit how you work.

The same character card at three smart zoom levels: compact recognition, mid-detail, and full relationship detail.· Standard frame, click to enlarge

Relationships that go both ways, plus a pile of fixes

Common relationships now behave the way you’d expect: mark someone an ally or a rival and it reads correctly from both sides, with the label facing whoever you’re looking at. Alongside that, we fixed a stack of Canvas rough edges: undo and redo for your layout changes, cards no longer drifting out of place, and steadier boards all round.

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