Skip to main content

D&D campaign timeline template

Keep the changes. Leave the transcript.

Build a readable history of what actually changed during the campaign—decisions, discoveries, consequences, and threads that still have somewhere to go.

This is a campaign chronology. Future deadlines and fantasy holidays belong in a calendar; scene-by-scene detail belongs in session notes.

Worked campaign chronology

The Drowned Bell

Select an event to follow its consequence.

What changed

The party proves the harbour office has been selling routes to smugglers.

What it set in motion

Blackwake recruits inside the watch.

The compression pass

A timeline records the change, not the camera feed.

Raw session account

The party reached Mireport, asked three dockworkers about missing boats, followed a clerk, argued at the harbour office, searched the ledgers, and accused the harbourmaster.

One lasting event

Day 18 — The party exposed the harbourmaster.

Smugglers lose port access. Blackwake begins recruiting inside the watch.

A template worth taking

Three lines are enough to preserve a turning point.

Add the optional links and private context only when they help you find or run the event later.

Session 8 · Day 31

The bell answers from the empty tower

What changed
The tower rang after forty silent years.
Who / where
Ilyra, Orin · Drowned Chapel
What it set in motion
Something beneath the chapel now knows the party is there.

The campaign history in Multiloop

Change the view without rewriting the record.

Timeline lives inside World. The same events can be read as Feed, Chapters, Journal, Browser, or Storyboard, with structured links back to sessions, locations, and characters.

TimelineThe Drowned Bell
FeedChaptersJournalBrowserStoryboard

Chapter II · Beneath Mireport

RevelationDay 18

The harbourmaster is exposed

The party proves the harbour office has been selling routes to smugglers.

Plot PointDay 19

Mara takes the lower route

The party trusts Mara and leaves Factor Madric's offer unanswered.

AllianceDay 27

The ferry alliance holds

Mireport's ferrymen agree to move the party beyond the flooded road.

This worked example uses the Timeline record. DM Notes remain private; suggestions from Analysis require review before new events are created.

Timeline inside World

Build a campaign timeline in Multiloop.

World Timeline adds Feed, Chapters, Journal, Browser, and Storyboard views, with structured links to sessions, locations, characters, eras, and private DM Notes.

A free Multiloop account and campaign are required. Events from this guide must still be added deliberately.

Build a campaign timeline

A document or spreadsheet may be all you need.

Keep it simple while one person can maintain a short chronology. A connected timeline becomes useful when events need chapters, different views, private context, and links to the people, places, and sessions around them.

Planning a campaign timeline

Timeline questions, answered plainly

What belongs on a D&D campaign timeline?

Record changes that will matter later: decisions, revelations, arrivals, departures, victories, losses, and consequences. Routine travel and scene-by-scene action usually belong in session notes instead.

Should I use session numbers or fantasy dates?

Use whichever you can maintain. Session numbers are dependable; an in-world date is useful when time itself affects play. You can keep both without inventing a full calendar.

Is a timeline the same as a campaign calendar?

No. This template is a history of changes that happened. A calendar or schedule is better for future deadlines, holidays, travel time, and hidden upcoming events.

A chronology with campaign context

Keep campaign history beside the records that explain it.

Create Free Account