- How is this different from a worldbuilding faction sheet?
- A worldbuilding sheet captures who a faction is, forever. This tracker captures what they want and what they owe right now. Worldbuilding sheets live on; tracker rows retire when the faction stops pressuring anyone.
- How many factions should I keep in the tracker?
- As many as are actively helping or squeezing the party, plus any the world is about to push into play. When a faction goes three sessions with no movement, no open thread, and no pressure either way, retire the row. You can still keep their worldbuilding notes elsewhere.
- How is this different from the NPC tracker?
- The NPC tracker tracks people. The faction tracker tracks organizations. A single NPC can be a key person inside two factions; a faction can outlive any single NPC. Use both when the campaign has named orders, not just named people.
- Do I need to list every ally and rival as a separate relationship line?
- Only the ones that affect play. Use the worksheet tags (ally, rival, patron, subsidiary, at war, courting) for the ties that will come up at the table in the next few sessions. Factions with no live tie to another faction leave the row blank. These are tracker shorthand, not product rules.
- Does this work outside D&D?
- Yes. Pathfinder, Call of Cthulhu, Blades in the Dark, and most campaign-based tabletop RPGs run on the same stakes-and-obligations layer. The posture vocabulary does not change.
- Do I need a tool, or will a document work?
- A document works. The structure fits a markdown file or a spreadsheet. A campaign manager helps once factions start connecting to NPCs, locations, and session notes, and you want those connections to stay current without copying them by hand.