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Free D&D location tracker

Return to a place without rereading the world.

A useful location note does more than describe a place. It helps you find it, feel it, remember who is there, and know what will be different when the party comes back.

Mireport Dockside

The Anchor & Lantern

Tavern

Wet rope, orange peel, and a bell that rings when no door opens.

What the party knows

The inn shelters ferrymen and keeps a room for crews stranded by the flooded road.

Who is here now

Mara Venn is back. Quill Harrowfen has not been seen since dawn.

What changed

The common room is half-empty; Madric's factors now occupy the window tables.

If they return

Mara asks the party to move Quill's ledger before the factors search upstairs.

Private truth

The bell is tied to a smuggler's warning line beneath the floor.

Last relevant: Session 7

A practical return index you could reproduce in any notes app. The amber dot means the place changed—not that Multiloop updates it automatically.

The thirty-second return test

Can you recover the place before the table starts talking?

Saved lore

The Anchor and Lantern was founded ninety years ago by Jessa Vale after the western pier collapsed. Its beams were recovered from three ships and its ownership passed through four families…

Runnable return

Orange peel. Empty tables. Madric’s factors at the window.

Mara needs Quill’s ledger moved before they search upstairs.

Two layers, one place

Keep the landmark. Rewrite the situation.

Stable facts

The Drowned Chapel

A roofless temple below Mireport. Black water fills the nave. The bell rope remains dry.

Current state · Session 8

The lower vault is open.

Orin refuses to enter. Three new candles surround the seal. Someone has been here since the party left.

Next usable scene: find who lit them.

The location record in Multiloop

Hierarchy first. Campaign context when you open it.

The return prompts remain a notebook method. The Location record adds structured hierarchy, visibility, linked people, quests, encounters, events, and private DM material.

World · LocationsThe Drowned Bell
TreeList

Located in Mireport · Old Reaches

Drowned Chapel

Temple · Active · Party

View on Map

A roofless chapel beneath Mireport where the nave floods at every high tide.

Characters present

Orin Bale

Quests here

The Warning Seal

Events here

3 linked events

Audience controls

DM Notes are never included in campaign shares. Secrets stay hidden unless the DM deliberately includes Location Secrets in that share.

This worked example uses the Locations record. “What changed” and “If they return” are guide prompts, not product fields.

The campaign atlas

Organize campaign locations in Multiloop.

World Locations adds searchable hierarchy, status and visibility, map links, people present, quests, encounters, events, and private DM material.

A free Multiloop account and campaign are required. “What changed” and “If they return” remain guide prompts, not native fields.

Organize campaign locations

Town headings in a document work extremely well.

Stay there until nested places, search, private material, and connected campaign records save more time than the document costs to maintain.

Before the party returns

Keep places useful, not exhaustive

What should I track for a D&D location?

Track the place in its geographic hierarchy, one memorable sensory anchor, the people and threads currently there, what changed, and what will happen if the party returns.

Do I need a record for every shop and room?

No. Create a separate place only when finding it independently will save time or when it develops its own people, scenes, or consequences.

What is the difference between a map and a location tracker?

A map answers where a place is. A tracker answers what is true there now. They work well together, but neither has to duplicate the other.

From atlas to campaign memory

Give every return the people, threads, and changes around it.

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