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Free D&D Session Zero checklist

Leave with decisions. Not a completed checklist.

Talk about the game, the people, and the practicalities. Then record only the agreements everyone needs to remember.

Use the conversation guide

What the meeting leaves behind

Table agreement

  1. 1

    Campaign promise

    A hopeful coastal mystery about exploration, hard choices, and protecting Mireport.

  2. 2

    Character fit

    Every character wants to protect the coast and has a reason to work with the party.

  3. 3

    Table procedure

    Anyone can pause play. The table stops, changes or skips the moment, then checks before continuing.

  4. 4

    Practical plan

    Alternate Thursdays, 19:00–22:00, with a firm finish.

Revisit the agreement when the campaign changes, a new player joins, or anyone asks.

From topic to agreement

Talk it through. Write down the decision.

The game

What kind of campaign is this?

Tone, central activity, character fit, rules that differ, and how danger should feel.

The people

What helps everyone participate?

Boundaries, the in-play pause procedure, party conflict, spotlight, and feedback.

The practicalities

What can the group sustain?

Schedule, hard stop, absences, platform, access needs, and between-session communication.

Use the room well

Agree how anyone can steer the game in the moment.

Agree on the signal, what the table does next, and how the group revisits an agreement that no longer works.

Ask privately

Offer a private route before the meeting. Do not require an explanation for a boundary.

Discuss together

Use the group conversation for expectations that benefit from hearing one another.

Name the procedure

Agree on the signal to pause play and what everyone does immediately afterwards.

Revisit without blame

A previous yes is not permanent. Change the agreement when the table learns something new.

Campaign Overview holds the agreement

Four Campaign Overview editors hold the agreement.

The guide is broader than the product fields. Move only the settled wording into Safety Tools, House Rules, Character Creation Guidelines, and Scheduling & Logistics.

Session Zero

Campaign Overview · The Drowned Bell

Safety Tools

Boundaries and the in-play pause procedure

Agree on a signal. Stop, change or skip the moment, then check before continuing.

House Rules

Rules that differ from the expected baseline

Milestone advancement · healing potions use a bonus action.

Character Creation Guidelines

Character fit, allowed material, and party ties

Level 3 · official options · protect Mireport · cooperate with the party.

Scheduling & Logistics

Cadence, session length, and absence policy

Alternate Thursdays · 19:00–22:00 · play with four.

One shared boundary: these four editors follow the Campaign Overview’s access. They do not each have an independent visibility setting, so keep private disclosures out and record only the table-facing agreement.

Inside Campaign Overview

Move the settled wording into the campaign record.

Create a campaign, open Campaign Overview, and add only the agreements the table needs to revisit.

A free Multiloop account is required. Nothing from this guide transfers automatically, and the four sections share Campaign Overview access.

Keep the agreement in Multiloop

A shared document everyone can revisit is often the whole tool.

Use Multiloop when the agreement belongs beside the campaign it governs. The conversation still happens between people; the product is only its durable home.

Session Zero questions

Run the conversation and leave with clear agreements.

What is a D&D Session Zero?

It is a conversation before play—or a later campaign check-in—where the group aligns on the game, boundaries, character expectations, table practices, and logistics. Its useful output is a set of decisions, not a checked list.

How long should Session Zero take?

Use the Essential agenda for a short campaign, one-shot, established group, or a quick reset. Use Full when the group is new, the campaign asks for a larger commitment, or the subject matter needs more care. Stop when the important decisions are clear; there is no required duration.

Should everyone share their boundaries with the whole group?

No. Give people a private route to the GM as well as a group conversation. The shared agreement should record the resulting boundary without naming who requested it or requiring an explanation.

Do we need to agree on every topic?

No. Mark a topic Not relevant when it genuinely does not affect this game. If the group cannot decide something yet, leave it open and name when the decision will be made instead of pretending it is settled.

Should we revisit Session Zero later?

Yes. Expectations and comfort can change. Revisit the agreement after the first few sessions, when a new player joins, when the campaign changes direction, or whenever someone asks.

A home for the table agreement

Keep Session Zero beside the records it governs.

Four focused Campaign Overview sections keep the lasting decisions ready to revisit.

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