How many traits should one NPC have?
One strong trait is usually enough for a minor NPC. Two to three work well for recurring characters. More than three and the NPC starts feeling like a collection of quirks rather than a person.
Quirks, mannerisms, and personality aspects
One strong trait is usually enough for a minor NPC. Two to three work well for recurring characters. More than three and the NPC starts feeling like a collection of quirks rather than a person.
Yes - a negative trait handled with specificity often makes characters more sympathetic, not less. The key is making the flaw feel earned rather than arbitrary.
Usually the trait works better as a prompt for how you play the NPC. State it directly only when the table needs a quick shared description.
These built-in tables work here without an account. In a campaign, you can search and roll the same library, mark Quick Roll favourites, or add a built-in table to My Tables as an editable copy. Public rolls do not transfer automatically.