Plot & Story · 701 entries
Random Story Complications and Plot Twists
Things that go wrong during quests
d701
Roll Complications
One result from all 701 entries.
Inside this table
A sample of 8 entries.
The roller chooses from the complete library.
- 01An ally is actually working for the enemy
- 02Information was intentionally wrong
- 03The quest giver has ulterior motives
- 04A trusted NPC switches sides
- 05The reward is a trap
- 06Someone in the party was bought off
- 07The rescue target doesn't want to leave
- 08The "villain" is actually innocent
Complications FAQ
Questions about this table.
When should I introduce a complication?
Use one when the situation has become predictable or needs a new decision. Avoid adding another problem when the group is already handling several active pressures.
How do I keep a complication from feeling punitive?
Connect it to the world or an earlier choice, and leave more than one reasonable response. A complication should change the decision, not simply cancel the players' progress.
Campaign tables
Keep the tables you trust close to the campaign
These built-in tables work here without an account. In a campaign, you can search and roll the same library, mark Quick Roll favourites, or add a built-in table to My Tables as an editable copy. Public rolls do not transfer automatically.