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701 entries

Random Story Complications and Plot Twists

Things that go wrong during quests

d701701 entries

A look inside this table

1An ally is actually working for the enemy
2Information was intentionally wrong
3The quest giver has ulterior motives
4A trusted NPC switches sides
5The reward is a trap
6Someone in the party was bought off
7The rescue target doesn't want to leave
8The "villain" is actually innocent

Questions about this table

When should I introduce a complication?

Use one when the situation has become predictable or needs a new decision. Avoid adding another problem when the group is already handling several active pressures.

How do I keep a complication from feeling punitive?

Connect it to the world or an earlier choice, and leave more than one reasonable response. A complication should change the decision, not simply cancel the players' progress.

Keep the tables you trust close to the campaign

These built-in tables work here without an account. In a campaign, you can search and roll the same library, mark Quick Roll favourites, or add a built-in table to My Tables as an editable copy. Public rolls do not transfer automatically.