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Plot & Story · 701 entries

Random Story Complications and Plot Twists

Things that go wrong during quests

d701

Roll Complications

One result from all 701 entries.

Inside this table

A sample of 8 entries.

The roller chooses from the complete library.

  1. 01An ally is actually working for the enemy
  2. 02Information was intentionally wrong
  3. 03The quest giver has ulterior motives
  4. 04A trusted NPC switches sides
  5. 05The reward is a trap
  6. 06Someone in the party was bought off
  7. 07The rescue target doesn't want to leave
  8. 08The "villain" is actually innocent

Complications FAQ

Questions about this table.

When should I introduce a complication?

Use one when the situation has become predictable or needs a new decision. Avoid adding another problem when the group is already handling several active pressures.

How do I keep a complication from feeling punitive?

Connect it to the world or an earlier choice, and leave more than one reasonable response. A complication should change the decision, not simply cancel the players' progress.

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