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D&D campaign arc planner

Give the campaign shape. Leave the route open.

An arc gathers the sessions and records that belong to one major change. Define what holds it together, then let play determine the route and ending.

Sessions

The Drowned Bell · Campaign

8 sessions
All Sessions · 8The Third Tide · 4Salt Ledger · 2Planned · 1Unassigned · 2
S5Completed

The First Seal

Quick Recap · Detailed Notes

Arc · The Third Tide

S6Completed

Black Wax

Quick Recap · Detailed Notes · DM Notes

Arc · The Third Tide

S7Completed

The Lower Quay

Quick Recap · Detailed Notes

Arc · The Third Tide

S8Latest

The Bell Below

Quick Recap · Detailed Notes · Player Notes

Arc · The Third Tide

Each Session keeps its own Quick Recap, Detailed Notes, DM Notes, and player perspectives. Assigning an arc groups the Sessions; it does not merge or rewrite their notes.

What the arc contains

Name the change that holds the arc together.

Premise

What meaningful change or question makes these sessions part of the same story?

The harbour seals fail while rival groups compete to control safe passage.

Completion

What would make this container meaningfully finished, however the party gets there?

Mireport has a stable route—or accepts who now controls it.

Evidence from play

Which sessions and linked records actually became part of it?

Four sessions, two locations, one faction, three quests, and a revealed handout.

Flexible by campaign type

Choose the label that fits the campaign.

Multiloop can call this container a Story Arc, Chapter, or Act to match the campaign’s own structure.

Campaign

Story Arcs

Long-running containers that can overlap many sessions and linked records.

Adventure

Chapters

Sections of a bounded adventure without prescribing how the party completes them.

One-shot

Acts

A lightweight way to group the few beats and records that belong together.

The arc record inside Multiloop

Keep the premise above the campaign records that make it playable.

The arc keeps its own premise, setting, story, private notes, status, and order. People, places, quests, encounters, handouts, and Sessions stay usable records linked to that container.

Story Arcs

The Drowned Bell

Active

The Third Tide

Level 5–7 · Active · 4 sessions

Premise

The harbour seals are failing while the Exchange turns access to safety into political control.

Setting notes

Lower quay, drowned archive, chain-house, east seal.

Story notes

Black wax marks each failure. Madric acts before every tide.

DM Notes

Quill broke the first seal years ago and does not know the compass can open another.

An arc across several Sessions

Group the Sessions while each keeps its own notes.

Use an Arc, Chapter, or Act as a flexible campaign container, then connect the people, places, objectives, encounters, handouts, and Sessions that actually became part of it.

A free Multiloop account and campaign are required. Nothing from this guide transfers or organizes itself automatically.

Organize an arc in Multiloop

A heading in your session document may be enough.

Use a connected arc when the same story container needs its own status, premise, notes, session grouping, and links to campaign records.

Frequently asked questions

Plan the pressure and leave the route open.

How do you plan a D&D story arc without railroading?

Prepare what important people want, what they do without intervention, what signs the party can observe, and what changes after player decisions. Do not prepare a single required route through those pressures.

How long should a campaign arc be?

Use the smallest span that can deliver a meaningful change. Some arcs close in two sessions; others remain active across a campaign. A completion condition is more useful than a target number of sessions.

Is an arc the same thing as a quest?

No. A quest is a specific objective or opportunity. An arc is the wider changing situation that can connect several quests, people, places, encounters, and player choices.

What does Multiloop store on a Story Arc?

A Story Arc can hold planned, active, or completed status; premise; description; level range; setting and story notes; private DM notes; linked characters, locations, quests, encounters, and handouts; and the sessions assigned to it. Campaigns call these Story Arcs, Adventures call them Chapters, and One-shots call them Acts.

One change, several Sessions

Keep the arc beside every session and record it gathers.

Give the campaign enough structure to stay findable while the players determine the route.

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