Dungeon Traps
726 entriesTraps found in dungeons, tombs, and ruins
A pressure plate that triggers a volley of darts from the walls
A loose flagstone that releases a burst of scalding steam from vents below
Dungeon traps, wilderness hazards, triggers, and effects. Roll here, or open a table for its full library.
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Every result is editable inspiration. Keep it, adapt it, or roll again.
Traps found in dungeons, tombs, and ruins
A pressure plate that triggers a volley of darts from the walls
A loose flagstone that releases a burst of scalding steam from vents below
Natural and supernatural hazards in the wild
A stretch of quicksand disguised by a thin crust of dried mud
A narrow mountain pass prone to rockslides after loud noises
What activates a trap - build your own combinations
Stepping on the third flagstone from the door
Removing an object from a pedestal
What happens when a trap goes off
A volley of darts fires from hidden slots in the walls
A gout of flame erupts from the floor, filling a cone in front of the trigger
Traps & Hazards tables FAQ
Roll once on trap triggers ("stepping on the third flagstone"), once on trap effects ("a cloud of paralyzing gas"), and you have a unique trap. Add a dungeon trap description for extra flavor.
No. The entries are descriptions. Set difficulty, damage, saves, and other rules using the game system and table style you use.
Yes. Wilderness hazards are natural or supernatural environmental dangers - quicksand, poisonous flora, rockslides, cursed groves - rather than constructed mechanisms.
Campaign tables
These built-in tables work here without an account. In a campaign, you can search and roll the same library, mark Quick Roll favourites, or add a built-in table to My Tables as an editable copy. Public rolls do not transfer automatically.