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Traps & Hazards · 715 entries

Random Trap Effect Generator

What happens when a trap goes off

d715

Roll Trap Effects

One result from all 715 entries.

Inside this table

A sample of 8 entries.

The roller chooses from the complete library.

  1. 01A volley of darts fires from hidden slots in the walls
  2. 02A gout of flame erupts from the floor, filling a cone in front of the trigger
  3. 03A blade sweeps across at neck height from a concealed slot in the wall
  4. 04A jet of acid sprays from a carved face on the wall
  5. 05A spray of shrapnel explodes outward from a clay vessel
  6. 06A burst of superheated steam erupts from vents in the floor
  7. 07A shower of molten metal pours from channels in the ceiling
  8. 08A barrage of stones launches from spring-loaded wall panels

Trap Effects FAQ

Questions about this table.

How do I balance trap damage against my party's level?

Use the hazard or encounter guidance from your game system. This table supplies effects but does not set damage, saves, difficulty, or a target character level.

What makes a trap effect memorable versus annoying?

Memorable effects change the situation in interesting ways - splitting the party, creating a new problem to solve, or forcing an unexpected choice. Annoying effects simply punish without creating engagement, like unavoidable damage with no counterplay. The difference is whether the effect opens up new gameplay or shuts it down.

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These built-in tables work here without an account. In a campaign, you can search and roll the same library, mark Quick Roll favourites, or add a built-in table to My Tables as an editable copy. Public rolls do not transfer automatically.

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