Random Trade Goods Table
Mundane trade goods, materials, and commodities
d723
Roll Trade Goods
One result from all 723 entries.
Inside this table
A sample of 8 entries.
The roller chooses from the complete library.
- 01A bolt of fine elven silk in shimmering silver
- 02Ten yards of sturdy canvas suitable for sails or tents
- 03A roll of dyed wool in deep crimson
- 04A bale of raw cotton still packed with seeds
- 05Three bolts of linen dyed in various earth tones
- 06A bundle of raw flax ready for spinning
- 07A roll of burlap suitable for grain sacks
- 08A bolt of velvet in midnight blue
Trade Goods FAQ
Questions about this table.
How do trade goods differ from treasure?
Trade goods are useful materials, foodstuffs, or manufactured stock. Their value depends on local demand and transport, while treasure is usually valuable because of rarity, craft, or currency.
How can I use trade goods in a dungeon-focused campaign?
Even dungeon-heavy campaigns benefit from trade goods. Ancient storerooms might contain preserved goods that hint at what a ruined civilization valued. Smuggler tunnels could be stocked with contraband. Underground settlements need supplies, and controlling trade routes into the underdark creates political tension that drives adventures.
Campaign tables
Keep the tables you trust close to the campaign
These built-in tables work here without an account. In a campaign, you can search and roll the same library, mark Quick Roll favourites, or add a built-in table to My Tables as an editable copy. Public rolls do not transfer automatically.