Random Coin Purse Contents
What you find when looting a body or picking a pocket
d710
Roll Coin Purse Contents
One result from all 710 entries.
Inside this table
A sample of 8 entries.
The roller chooses from the complete library.
- 01Nothing but lint and a wooden button
- 02A single copper piece with a hole drilled through it
- 03Two bent copper pieces and a wad of chewing tobacco
- 04An empty purse with a hole in the bottom
- 05Three copper pieces and a rotten tooth
- 06A button, a pebble, and half a copper piece
- 07Nothing of value, just a crumpled wanted poster
- 08A lone silver piece worn smooth with age
Coin Purse Contents FAQ
Questions about this table.
Should I roll for every NPC the rogue pickpockets?
For casual thievery in crowded markets, a single roll per attempt works well. For targeted pickpocketing of named NPCs, consider rolling multiple times and curating the results to fit the character. The table is designed to provide a quick, flavorful result without slowing down play.
How do I handle players who pickpocket constantly?
Use the results to create consequences. A stolen purse containing a guild token might bring thieves' guild attention. A noble's missing wallet could trigger a city-wide crackdown. Let the table generate complications as often as rewards, and players will learn that every pocket is a gamble.
Campaign tables
Keep the tables you trust close to the campaign
These built-in tables work here without an account. In a campaign, you can search and roll the same library, mark Quick Roll favourites, or add a built-in table to My Tables as an editable copy. Public rolls do not transfer automatically.