Random Pocket Finds Generator for RPGs
Items found in pockets, bags, and bedside tables
Sample Entries
About Pocket Finds
The contents of a person's pockets tell a story more honest than anything they might say aloud. A merchant might speak of prosperity, but pockets holding lint, a bent nail, and a single copper piece reveal the truth. A seemingly humble pilgrim whose belt pouch contains a jeweler's loupe and a list of noble surnames is clearly more than they appear. The act of searching someone - whether through pickpocketing, looting, or a simple pat-down - is one of the most common player actions in tabletop RPGs, yet it is often met with the least preparation.
Historically, game masters have defaulted to "you find some coins" when players search a body or pick a pocket. This is a missed opportunity. Every NPC is a person with habits, vices, occupations, and secrets, and the things they carry on their person reflect all of these. A city guard might carry a flask, a love letter, and a set of loaded dice. A scholar might have chalk dust in every pocket, three different quills, and a scrap of parchment covered in frantic calculations.
Pocket finds also serve a practical investigative function. When players are tracking a kidnapper, the handkerchief embroidered with an unfamiliar monogram found on a hired thug becomes a lead. When they are trying to identify a mysterious corpse, the theater ticket stub and half-eaten pastry in its coat narrow down the timeline. These small items do the narrative work of exposition without requiring an NPC to conveniently explain everything.
The category extends naturally beyond literal pockets to satchels, belt pouches, saddlebags, and rucksacks - anywhere a person might stash the small necessities and accumulated detritus of daily life.
How to Use This Generator
Roll on this table whenever players search a fallen enemy, pick a pocket, or rifle through an unattended bag. Combine two or three results to build an instant personality profile for an otherwise generic NPC. Pair with the NPC traits table to ensure the pocket contents align with the character's personality.
Frequently Asked Questions
When should I use pocket finds versus a full treasure table?
Pocket finds are for personal, carried items - the everyday objects on a person's body. Use treasure tables when players discover a dedicated stash, hoard, or reward. Pocket finds emphasize characterization; treasure tables emphasize reward and resource management.
How many items should a single NPC carry?
Two to four pocket items feels natural for most NPCs. A commoner might have just one or two things, while a well-traveled adventurer or merchant could have four or five. Too many items slow the game down, while too few feel like the NPC exists only as an obstacle rather than a person.
Optional: Organize Your Rolls in Multiloop
These random tables are fully usable without login. If you want a deeper workflow, Multiloop helps you save rolls, build custom tables, and connect outcomes to your campaign notes.