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TTRPG Tool

Treasure Hoard Generator

Complete treasure cache descriptions from small to legendary

d700700 entriesRoll anytime

Sample Entries

1A small chest containing 47 silver pieces and a jade brooch
2A rotting leather sack with 15 copper pieces and a tarnished silver ring
3A clay pot buried under loose stones holding 30 copper pieces
4A wooden box with 8 silver pieces and a carved bone comb
5A linen pouch tucked behind a loose brick containing 22 copper pieces
6A tin lockbox with 5 silver pieces, 14 copper pieces, and a broken locket
7A hollowed-out book containing 3 gold pieces and a folded treasure map
8A small iron strongbox with 12 silver pieces and a garnet pendant
9A leather coin purse wedged in a crack holding 40 copper pieces
10A bundle wrapped in oilcloth containing 2 gold pieces and a silver bracelet
11A cracked ceramic jar with 55 copper pieces, mostly green with verdigris
12A child-sized coin purse with 6 silver pieces and a lucky rabbit foot charm

About Treasure Hoards

Treasure is not just reward - it is worldbuilding in physical form. Every coin in a hoard came from somewhere. The gold piece stamped with a monarch's face that no one at the table recognizes is an implicit question about history. The gemstones wrapped in cloth that predates the current dynasty are evidence of a previous occupation. The magic sword with a name engraved on the blade is a hook whether or not anyone ever pulls on it.

The composition of a hoard tells you as much about the creature who accumulated it as any stat block. A dragon's hoard is curated over centuries by a creature with specific tastes - some dragons favor gold and resent gemstones, others collect only magic items and disdain coin entirely. A lich's collection leans heavily toward the arcane and the ancient. A bandit lord's accumulated plunder looks exactly like what it is: everything valuable that was in transit through a particular stretch of road over a number of years, sorted into rough piles.

The physical presentation of treasure matters more than GMs often credit. Loose coins scattered across a stone floor read differently than coins stacked in chests with obvious counting marks. Art objects wrapped carefully in oilcloth suggest someone who cared about their preservation - possibly a scholar, possibly a thief who knew the market. Magic items stored haphazardly alongside mundane goods suggest either ignorance of their nature or a collector whose relationship to value has drifted away from anything recognizable.

For players, a well-described hoard is satisfying in a way that "you find 500 gold" is not. The specificity is the point. Players remember the chest with the broken lock that turned out to contain a single painting rolled carefully around a long wooden tube, and the painting was a portrait of someone they'd met.

How to Use This Generator

Roll the hoard composition in layers - coins first, then gems and art objects, then magic items - and describe each layer as the players search the room. Staggering the discovery makes even a modest hoard feel like an event rather than a transaction.

Frequently Asked Questions

How do I scale treasure hoards to my campaign's power level?

The table includes entries tagged by challenge rating tier. For lower-level parties, draw from the low-CR entries; high-level parties warrant the full table including legendary item rolls.

Should I show players the full hoard contents at once?

Parceling out the description as they search is more satisfying. Finding coins first, then noticing something wrapped in velvet beneath them, creates a sense of discovery that handing over a list does not.

How do I make treasure feel meaningful beyond its gold value?

Give at least one item in every significant hoard a question attached to it - a name, a symbol, an unfamiliar stamp. Players who investigate it should find something interesting, even if that something is just a dead end with flavor.

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