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Story Arcs: the story, cast and places together

Keep a campaign storyline beside its characters, Locations and quests, and choose what players can read.

Oct 24, 2026

The Multiloop team-Oct 24, 2026-2 min read

A Story Arc pulls together the thread your party is following: what’s happening, who matters, where they’re going, and the quests that move it forward.

Think of a missing person, a stolen ledger or a family feud that lasts beyond one session. Session Notes hold what happens each time you play. A Story Arc keeps the ongoing storyline and its connected people and places together.

You don’t need the whole campaign planned out. Start with the thread you’re running now, write its premise, and connect the records you’ll want close when the party follows it.

See the chapters in your Session Notes

If you think in chapters, adventures or storylines, this is the same idea. Assign each session to its Story Arc, and All Sessions groups the notes under that arc’s heading. Fold a finished arc away, or select its tab to return to just those sessions.

After three sessions at the Copper Lantern, The Missing Ledger is complete and folded away. The Grey Gull is the next arc: session four has finished, and session five is in prep. Fictional campaign content in the current Session Notes layout.· Full width, click to enlarge

A clearer home for an ongoing story

We’ve updated the Story Arcs page to put the writing beside its cast, Locations, quests and encounters. It opens as something to read, with editing available for the part you want to change.

The Missing Ledger, an example Story Arc in the current page components. Premise and Setting sit beside its cast, Location and quest.· Full width, click to enlarge

Read first, edit the part you need

Premise, Setting and Story have their own writing areas. Choose Edit on the part you want to change, finish that thought, then return to reading. Your DM notes keep their own marked section.

Keep the people and places close

Add characters, Locations, quests and encounters from your campaign. They stay connected to their existing records, so you can open the details when you need them.

The cast gives names room to breathe. On a phone, tabs keep the story, cast, objectives and sessions within reach without squeezing everything into columns.

Share the part the players need

New Story Arcs start DM only. When you’re ready, make an arc visible to players and choose which of Premise, Setting and Story they can read. Premise and Setting start selected; Story can stay with your preparation until you decide to share it.

Players still need access to Story Arcs in the campaign. Sharing an arc doesn’t change the visibility of its linked characters, places or quests.

Start with the thread you’re running next session. You don’t need the whole campaign plotted out to give it a place.

Open your campaigns and choose Story Arcs.

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